Twilight Struggle - Turn Zero


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Twilight Struggle - Turn Zero Info

  2 players   120 - 180 mins   Ages 13+

  Categories: Modern Warfare, Political, Wargame

  Play involves: Action/Event, Advantage Token, Area Majority / Influence, Campaign / Battle Card Driven, Dice Rolling, Events

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Description

Twilight Struggle: Turn Zero – Expansion

Twilight Struggle: Turn Zero is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. What if Chiang's forces had held on in southern China? What if Churchill's Tories had won re-election in 1945? And what if the Western Allies had crossed the bridge too far, and reached Berlin first? These and other possibilities that alter the opening setup in Twilight Struggle are now open to players. Both seasoned veterans and new arrivals will enjoy the many new plays and dilemmas introduced here for the first time.

Expansion Contents:

  • Promo Pack #1 – 4 new cards.
  • Promo Pack #2 – 4 new cards.
  • 2 counters for Zaire and Taiwan, for options in Promo Pack 1 and Turn Zero
  • 1 Rules Sheet for the Turn Zero expansion
  • 12 Cards for the Turn Zero expansion
  • Six 3" x 5" Result Cards for The Turn Zero expansion
  • 1 Optional Space Race board
  • 2 Player Aid cards

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