Terraforming Mars - Turmoil Expansion Info
1 - 5 players 120 mins Ages 12+
Categories: Economic, Environmental, Industry / Manufacturing, Science Fiction, Space Exploration, Territory Building
Play involves: Drafting, End Game Bonuses, Hand Management, Hexagon Grid, Income, Set Collection
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Always wanted to be a politician in outer space? Be one on Mars!
The biggest and most strategic expansion to Terraforming Mars, Turmoil introduces the political struggle for control of Martian society.
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for.
Please note that Terraforming Mars: Turmoil should be considered an EXPERT expansion. This expansion adds a distinct, new level of play as players vie for control of the Terraforming Council, as well as plan for the Global Events. This expansion will appeal to those who want to play a more expansive game of Terraforming Mars.
- Global Even Board
- Terraforming Committee Board
- 5 x Corporation Cards
- 16 x Project cards
- 31 x Global Event Cards
- 2 x Reference Cards
- 6 x Policy Card
- Game Rules
- 35 x Delegate Tokens
- 14 x Neutral Delegate Tokens
- 1 x Dominance Marker
Note: This is an expansion and requires the main game.