Hey everyone! This week in Hidden Gems I explore the 2-4 player worker placement game, Little Town by Shun and Aya Taguchi, not to be confused with Tiny Towns, which is a different, but excellent game in its own right. Like most games I cover in this segment, Little Town is one of those games that's been overlooked or simply doesn't get the attention I think it deserves. If you're looking for a light, family friendly strategy game you can play in about 45-60 minutes then read on!
In Little Town, each player begins with a group of workers in their colour and a few coins, from here they are tasked with building a town on a shared double-sided 6x9 map. This map is speckled with trees for gathering wood, rocks for mining stone, and lakes for acquiring fish, these resources are separated by open areas where players can place building tiles they purchase which serve as additional spaces from which to gain further benefits.
On a player's turn they place a worker in an empty space on the map, then harvest any resources or activate any buildings in all the spaces surrounding that worker. This applies to structures owned by opponents who receive a tax should the active player choose to pay for the benefit of using their building. Players gain victory points by placing buildings, marking ownership of them by placing a house of their colour on the building tile. Additionally there are a series of individual objectives players are trying to complete which gain net them further victory points during play or at the end of the game. The entire game takes place over four rounds, with each round lasting until all players have placed all of their workers. At the end of the game the player with the most victory points wins!
And that's the game! Little Town is a delight to play and a joy to behold, the art on the buildings and map have a playful charm that invites the players to be a part of this tiny world and the component quality is of a good standard with finely cut worker meeples and houses. Resources are represented by coloured cubes, which, while clear, aren't particularly interesting to look at and, while I'd like to see a larger variety of buildings and player objectives, there's enough replay value here to appease most gamers. The double sided board and variable objectives coupled with the unpredictability of building placements by your opponents mean every game will take on a life of its own, much like the town you work to construct.
That's a wrap for this week, do be sure to share your thoughts on Little Town in the comments below and if you have any Hidden Gems you think the community should know about drop me an email at email@example.com so I can spread the word! Until next time, game on!